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Chronicles of Six #4: The Doorstep

Chronicles of Six - This article is part of a series.
Part 4: This Article

I. 2:17 AM — The Sound
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The basement is quiet.

Maren is asleep on the far cot—curled tight, blanket pulled to her ears, the candle Giselle keeps burning for her guttering low. Two weeks in. The girl is eating more. Talking more. Yesterday she asked Giselle if she could help sweep the floor. That’s progress. Progress is slow when you’re twelve and your world burned.

Giselle sits against the wall. Not sleeping—the thing that death knights do instead: a half-rest where the body goes still and the mind floats somewhere between memory and nothing. The Scourge conditioning whispers in the deep quiet: burn it, break it, you’re a weapon not a gardener. She ignores it. She’s been ignoring it for years. The whispers are furniture now—ugly, unwanted, always there.

The charter is on the wall. The sketch of white flowers. Maren. First bloom. pinned beside it.

The braid Lulureese wove into her hair two days ago is still there. She hasn’t removed it. The wooden bead clicks against her skull when she moves.

Quiet. Dark. The basement breathes its moldy breath.

Then: a sound.

Not knocking. Heavier. Duller. The sound of weight dropped against the basement door at the top of the stairs—not thrown, not placed. Dropped. The particular thud of a body that isn’t controlling its own descent.

Giselle’s eyes open. Ice-blue in the dark.

She listens. Thirty seconds. No footsteps after the drop. No voice. No second sound. Whatever made the thud isn’t moving.

Whatever left the thud is already gone.

She stands. Draws the rusted sword. Crosses the basement floor in four strides. Up the stairs. Hand on the door latch.

She opens it.


II. The Package
#

Stormwind’s night air hits her—not cold to her, nothing is cold to her, but the city’s nocturnal breath: distant guard patrols, a drunk singing three streets over, the constant low hum of a city that never fully sleeps.

On the doorstep: a figure.

Crumpled. Face-down. Wrists bound behind the back with chains that glow faintly violet—arcane restraints, not mundane iron. The chains are dissolving even as Giselle watches, the magic fading, whoever cast them long out of range.

The figure is female. Tall. Lean. Wearing shredded leathers that might once have been armor. Fel-green markings trace the skin—tattoos, ritual scarification, the unmistakable calligraphy of demon hunter binding magic. A blindfold—not cloth, something darker, a wrap of shadow-silk—covers the upper face. Beneath it, Giselle can see the edges of scarring. Deep. Old. Self-inflicted. The kind of scars that come from burning your own eyes out to see the world through demonic spectral sight.

Demon hunter.

The woman isn’t moving. But she’s breathing—shallow, uneven, the breath of someone who’s been unconscious and is hovering near the surface without quite breaking through. Burns on her arms. Bruises on her ribs, visible through torn leather. One warglaive still strapped to her back—the other gone, lost or taken. Her bare feet are bloody. She’s been dragged.

No note. No message. Just a body.

Left like a package.

Giselle sheathes the sword. Kneels.

Frost-blackened fingers reach for the dissolving chains. She doesn’t need tools—the arcane bindings are already failing, and death knight strength does the rest. The chains snap. Fall away. The woman’s arms drop to the stone, limp.

Giselle turns her over. Carefully. The demon hunter is lighter than she should be—underfed, dehydrated, the particular kind of thin that comes from days of captivity where sustenance isn’t a priority for the captor.

The blindfold stays. Giselle doesn’t touch it—demon hunters’ eyes are personal, sacred, ruined by choice. You don’t unmask someone’s sacrifice without permission.

She checks for life-threatening injuries. The burns are surface—painful but not lethal. The bruises suggest blunt trauma, not blade work. The bloody feet are from rough ground, not torture. Whoever did this wasn’t trying to kill her.

They were trying to deliver her.

Giselle lifts the demon hunter. Death knight strength makes it easy—the woman weighs nothing against muscles that stopped tiring eight years ago. She carries her down the stairs. Into the basement. Past sleeping Maren, who doesn’t stir.

She lays the demon hunter on the floor—the only open space, no third cot yet—and pulls the spare blanket over her. Fills a basin with water from the barrel in the corner. Finds the poultice kit she’s been building—herbs from the market, clean cloth, a small jar of salve she traded two copper for.

She kneels beside the demon hunter and begins.


III. The Tending
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Giselle works the way she worked in Gilneas, fifteen years ago. The orphanage. Twelve beds, seven kids, endless mending. Her hands remember before her mind does—wringing the cloth, dabbing the burns, applying salve with the practiced lightness of someone who’s done this a thousand times.

Her fingers are frost-black. Literally cold. The wet cloth steams faintly against her palms. But the cold has a use: it numbs pain. Where she touches, the demon hunter’s involuntary flinching softens. The frost that kills flowers also soothes burns.

She treats the arms first. Surface burns—fel residue, maybe, or arcane backlash from the restraints. The salve goes on. Clean cloth wraps. She ties the bandages with the same precision she used on children’s scraped knees in another life.

The ribs next. She can’t wrap them without lifting the woman, so she palpates gently—nothing broken, just bruised. Deep bruises. Impact trauma. Someone hit her. Or she fell. Or both.

The feet. These are the worst. Torn skin, embedded gravel, the marks of being dragged across rough ground for a distance. Giselle picks out the stones one by one. Washes. Salves. Wraps.

She works for an hour.

The demon hunter breathes. Steady now. Deeper. Moving from unconsciousness toward something more like sleep—the body recognizing safety, the way animals relax when the predator leaves.

Maren wakes once. Sees Giselle kneeling on the floor beside a stranger.

Maren (whispered): “Who…?”

Giselle: “Go back to sleep.”

Maren: “Is she hurt?”

Giselle: “Yes.”

Maren: “Are you helping?”

Giselle: “Yes.”

Maren looks at the scene. Death knight on her knees, frost-black hands gentle on a stranger’s wounds. The charter on the wall. The sketch of flowers.

Maren: “Okay.”

She rolls over. Sleeps.


IV. 4:41 AM — The Waking
#

The demon hunter wakes like a weapon.

One second she’s still. The next—

Movement. Violent. She surges upward, hand reaching for the warglaive on her back. Her spectral sight—whatever remains of it—flares behind the blindfold, green-black light leaking around the edges. She’s disoriented, in pain, and her body defaults to the only response ten thousand years of demon hunting knows: fight.

Giselle doesn’t move.

She stays on her knees. Hands open. Palms up. The universal posture of not a threat, delivered by a death knight whose glowing blue eyes and frost-black skin say otherwise.

The demon hunter freezes. One hand on the warglaive. Spectral sight pulsing.

Demon Hunter (voice raw, cracked, unused): “Where—”

Giselle: “Stormwind. A basement.”

Demon Hunter: “Who—”

Giselle: “Giselleese. Death knight. I found you on my doorstep.”

The demon hunter processes this through pain and confusion. Her spectral sight sweeps the room—Giselle can feel it, a cold-hot pressure like standing too close to a forge. The sight reads auras, not faces. What does she see? A death knight’s frost-blue death-aura. A sleeping child’s warm amber. Candle flame. Stone walls. Safety.

Or the closest thing to safety she’s felt in days.

The hand on the warglaive loosens. Doesn’t release. But loosens.

Demon Hunter: “Someone… left me here.”

Giselle: “Dropped you on the steps. Chains were already dissolving. Whoever it was didn’t stay.”

Demon Hunter: “Chains. Yes. I was—” She stops. Something behind the blindfold shifts. Memory surfacing like a body through dark water. “I was taken. At the market. The portal. The fire.”

Giselle: “The pit lord attack.”

Demon Hunter (sharp): “You know about that?”

Giselle: “Everyone knows. A pit lord in Stormwind’s market square isn’t subtle.”

The demon hunter is quiet. Her breathing is ragged—pain, exhaustion, the particular kind of spent that comes from days of captivity ending in sudden, unexplained release.

Demon Hunter: “They kept me. For days. I don’t know how many. The hooded one—they didn’t hurt me. Not much. Just… kept me. Asked questions I couldn’t answer. Then tonight, they—” She gestures at herself. The torn armor. The bloody feet. “Dragged me. Through the city. To this door.”

Giselle: “They chose this door specifically?”

Demon Hunter: “They knew where they were going. They didn’t hesitate.”

Giselle thinks about this. Someone tracked her to the basement. Watched her. Knew about Shadowlily. And then chose—deliberately, precisely—to deliver a broken demon hunter to the death knight who shelters broken girls.

This isn’t random. This is a move in a game she didn’t know she was playing.

Giselle: “What’s your name?”

The demon hunter pulls the blindfold up. Just slightly. Just enough to show the scarred remnants of where eyes used to be—ruined sockets, carved by ritual and choice, now seeping faint green light. Spectral sight without the physical anchors. She can see Giselle more clearly than any living eye could.

She sees: the frost. The death. The cold hands that treated her wounds while she was unconscious. The salve. The bandages. The poultice. The care.

She sees the charter on the wall. The flowers. For the girls who bloom in poisoned soil.

Demon Hunter: “Yreneese.”

Giselle: “Yreneese. I’m Giselle. This is Shadowlily.”

Yreneese: “What is Shadowlily?”

Giselle: “A shelter. For cursed girls. Broken girls. The ones who bloom in poisoned soil.”

Yreneese looks at her—spectral sight piercing, reading the aura like scripture. A death knight. Twice-killed. Undead. Frost in her marrow and conviction in her bones. Kneeling on a basement floor with bandage strips on her fingers and a flower braid in her hair.

Yreneese: “I’m staying.”

Giselle: “I didn’t ask.”

Yreneese: “You didn’t have to.”


V. The Second Name
#

Giselle doesn’t push. Doesn’t ask about the capture, the hooded figure, the warband, the priestess sister. Those are questions for tomorrow—or the tomorrow after. Right now, Yreneese needs what Maren needed: a door, not an interrogation.

She brings water. Yreneese drinks—deep, desperate, the kind of drinking that confirms days without. She brings bread—stale, the best she has on twelve copper’s provisions. Yreneese eats. Slowly. Hands shaking.

Yreneese (between bites): “The one who kept me… they didn’t seem cruel. Not exactly. More like… efficient. I was a thing being moved. A piece.”

Giselle: “A piece in what?”

Yreneese: “I don’t know. But they were specific about where to leave me. This place. Your door.” (looks at Giselle) “They wanted you to find me.”

Giselle: “Then they know about Shadowlily.”

Yreneese: “They know about everything. They talked about my sister. About a warband. About…” She stops. The spectral sight dims. Exhaustion pulling her back down. “I’ll tell you. All of it. But not tonight.”

Giselle: “Not tonight.”

She helps Yreneese lie back down. Adjusts the blanket. Refills the water cup and sets it within arm’s reach.

The demon hunter’s breathing slows. The spectral sight dims to embers. She’s asleep in minutes—not the unconsciousness of before but real sleep, the kind that comes from the body finally, finally deciding it’s safe enough to stop running.

Giselle sits back.

Three people in a moldy basement. A death knight. A candle-maker’s daughter. A demon hunter left on the doorstep like a foundling in a fairy tale.

She takes a small piece of parchment. Writes:

Yreneese. Second bloom.

Pins it to the wall next to Maren’s name. Next to the charter. Beneath the flowers.

Two names. One basement. Twelve copper. Two blankets and a bandage.

It’s not a guild.

It’s not a shelter.

It’s not ready.

But the flowers in Shadowmoon Valley weren’t ready either. They just bloomed.


VI. The Watcher, Departing
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Three streets east. The rooftop of a boarded warehouse.

The hooded figure stands in the dark and watches the basement’s thin window. A candle flickers inside—it was out, and now it’s lit. Someone is awake down there. Someone is tending.

The figure watched the death knight open the door. Watched her kneel. Watched her carry the demon hunter inside.

Good.

The death knight didn’t hesitate. Didn’t call the guard. Didn’t check for traps or tricks or games. She saw a broken girl and she reached.

That’s useful.

The figure adjusts their hood. The fel-green light beneath it is dim now—conserving energy, the long work of days and chains and manipulation taking its toll even on the manipulator. They’re tired. Even chess masters need sleep.

But the board is set.

The warband has their questions. The priestess has her guilt. The demon hunter is free—placed, not freed, but the distinction doesn’t matter yet. What matters is location: the demon hunter is in the death knight’s basement. The death knight runs a shelter for broken girls. The shelter is three blocks from the destroyed market and six blocks from the cathedral where the priestess’s warband will eventually come looking.

Connections. Threads. The slow weaving of a web that looks, from every angle, like coincidence.

Hooded Figure (murmured, to no one): “The Shadowlily. What a perfect, sentimental name.”

A pause.

Hooded Figure: “The death knight has conviction. That’s rare. Conviction is harder to break than bone.” (considers) “But conviction can be aimed.”

They look at the basement window one more time. The candle flickers. Inside, a death knight pins a second name to a wall.

Hooded Figure: “The first piece is placed. The priestess will come for her sister. The sister is in the shelter. The shelter is in the city. The city remembers the pit lord.”

They turn.

Hooded Figure: “Everything connects. Everything leads back.”

The rooftop is empty. The figure gone. Only the faint smell of fel—wrong, controlled, nothing like a demon hunter’s wild burn. Something colder. Older. More patient.


Below, in the basement, the candle burns.

Maren sleeps on the cot. Yreneese sleeps on the floor. Giselle sits against the wall, the braid in her hair, the charter above her, two names pinned beside the flowers.

She doesn’t know she’s a piece on a board.

She doesn’t know the hooded figure watched her meet Lulureese, tracked her home, and chose her doorstep as a delivery address for a kidnapped demon hunter.

She doesn’t know that Yreneese’s sister—the priestess with the golden machine and the warband of five—is already looking. Already following threads. Already coming.

She doesn’t know any of this.

She knows the demon hunter accepted Shadowlily without question. She knows the girl on the cot is eating more. She knows the charter has two names beneath it and room for more.

She knows that the Shadowlilies in Outland didn’t ask permission. Didn’t ask why the soil was poisoned. Didn’t ask who poisoned it.

They just bloomed.

And in the dark, against the wall, with frost in her hands and flowers in her hair, Giselleese allows herself one small thought:

Maybe this is what building something feels like.

Not the charter. Not the basement. Not the names on the wall.

The feeling of someone saying I’m staying without being asked.

That’s the foundation. Everything else is just walls.


Author’s Note
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The fourth Chronicle completes the first movement of the Giselleese arc: charter, first bloom, the girl who said no, the doorstep delivery. What began with a death knight pinning a charter to a moldy wall now has two names, a braid from a druid who chose sunlight, and a demon hunter who chose shelter.

Yreneese’s acceptance is the heart of this piece. She doesn’t ask questions because she doesn’t need to. When you’ve been used as bait, captured, chained, and dumped on a stranger’s doorstep—and that stranger kneels beside you with bandage strips on her fingers and treats your wounds without asking who hurt you—you know. You know you’re somewhere that will hold.

The hooded figure plays chess with compassion. They know what Giselleese will do because conviction is predictable. A death knight who shelters broken girls will always open the door. That’s not a weakness. But it can be used.

The warband doesn’t know Yreneese is here. Not yet. That thread is for the next arc.

Read the series: #1: Tomorrow Came | #2: Frost and Gratitude | #3: The Girl Who Said No

Connected stories: Reyneese Chronicles #1-6 | Giselleese and the Shadowlily Charter


Content Warning: This story contains themes of captivity aftermath, physical injury, manipulation of compassion, and a death knight who is better at tenderness than she will ever admit.

Chronicles of Six - This article is part of a series.
Part 4: This Article